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Audio Notification and Reward in "For Honor"
Reward systems in video games can be attributed to a variety of techniques, these can be identified using various classifications that...

Robert Bibb
Mar 22, 20228 min read
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Procedural Sound Design, and its impact on games.
A look into procedural sound design, its uses and flaws and why should sound designers should care about it. In games sound is broken up...

Robert Bibb
Mar 22, 20223 min read
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Dynamic music in NieR: Automata
What is Dynamic/Adaptive music? Linear music is music that is composed and played back from start to finish without any differentiation...

Robert Bibb
Mar 22, 20223 min read
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Binaural audio and its future potential in video games.
Binaural audio as defined by Hooke Audio (2020) is audio captured identically to the way we hear the world in a realistic 3D state,...

Robert Bibb
Mar 22, 20223 min read
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Sound Propagation and Acoustics in Video Games.
There are several factors that must be considered when designing a realistic acoustic space. Complex large spaces not only require size...

Robert Bibb
Mar 22, 20223 min read
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Album art
For my album art work i wanted a big intimidating robot to emphasise the style and feel I was going for in the packs sounds, after...

Robert Bibb
Jun 12, 20201 min read
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Silence or no silence (in space)!
One of the problems we encountered when discussing the sound design for the short animation I am working on was whether or not to add...

Robert Bibb
May 28, 20201 min read
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Isotope audio editing
https://www.youtube.com/watch?v=weQyQvfWWRo

Robert Bibb
May 14, 20201 min read
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Space radio chatter
My clients requested one specific sound effect to be used in the animation, this being the use of Russian radio chatter transmitting to...

Robert Bibb
May 13, 20202 min read
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Case study: Iris 2
Iris 2 is an audio file editing program developed by Isotope that allows the user to manipulate and edit audio files whilst staking and...

Robert Bibb
May 4, 20202 min read
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Case study: Borderlands
Borderlands is a video game franchise developed by Gearbox games with three instalments the first releasing in 2009 and the third...

Robert Bibb
May 4, 20202 min read
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Case study: Interstellar.
Interstellar is a sci-fi film set in a dystopian future earth as well as half the film being set in space. Director Christopher Nolan...

Robert Bibb
Apr 25, 20202 min read
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FMP Change update
For the past few weeks since the covid-19 outbreak I have been going through and discussing with my tutors the possible changes and...

Robert Bibb
Apr 25, 20201 min read
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Case study: Robot design and influences.
The robot will be the main focus of sound in the game displaying a variety of steps, impacts and various expressive vocal noises. In ....

Robert Bibb
Feb 21, 20202 min read
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Sound design implementation 1: Ambience recording
So after a visit to Waterloo Central London and listening to my recordings in game, I figured that the amount of noise going on in any...

Robert Bibb
Feb 20, 20201 min read
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FMP Sound Design plan 1: Ambience plan
The game is set in what seems to be a bustling city not too far set from the modern day despite the player character being a robot, the...

Robert Bibb
Feb 19, 20202 min read
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Robert Bibb
Jan 27, 20200 min read
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FMP Composition plan 1: Genre influences
My main idea for my composition piece for the game was an almost futuristic sci-fi theme as fits the general feeling of the game,...

Robert Bibb
Jan 19, 20202 min read
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