Sound design implementation 1: Ambience recording
- Robert Bibb
- Feb 20, 2020
- 1 min read
Updated: Feb 21, 2020
So after a visit to Waterloo Central London and listening to my recordings in game, I figured that the amount of noise going on in any kind of London setting may be too much for my game. The only part of the game where I could see the audio being useful is possibly at the start to create some non diegetic sound that suggests that people are around the starting area before abandoning when the robot breaks out of the van possibly screaming and running off. Because of this I have decided to re-record ambience somewhere with less people and traffic, the nearby town of St-Albans is a good option as it is relatively quieter with less people and traffic whilst still retaining the same "city sound" i am looking for just to a lesser degree. I did however manage to capture some really good water fountain sounds when passing through regents park that will no doubt make it to the game, as well as some really interesting recordings I captured beneath an overpass of trains going by overhead. These recordings could add an interesting sound for when the robot is beneath the train tracks.
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