FMP Sound Design plan 1: Ambience plan
- Robert Bibb
- Feb 19, 2020
- 2 min read
Updated: Feb 20, 2020
The game is set in what seems to be a bustling city not too far set from the modern day despite the player character being a robot, the city gives of the easy impression of a modern day New York so a natural urban american city ambience would be perfect for this project. However I am committed to using all of my own audio recordings, and unfortunately however amazing it would be, I do not have the time or money to take a quick trip to the states for some ambience, therefore the closer city of London will have to do.
The game moves through the city slowly changing its appearance giving us different areas of the setting, some appearing more claustrophobic than others whilst others offering more in the way of open windy areas but hardly ever displaying any signs of citizens, vehicles and wildlife. This however does not completely eliminate the opportunity of introducing my own non diegetic content if i so wish to, I feel like some more of this type of content could really help explain the setting and add character to it.
The city of London will be my best option of capturing these different ambiences, a quick trip there for a few hours in some different areas will grant me more than enough content to fish through to find the ambiences that will fit the game. Luckily enough I am off to a gig in Waterloo in the next few days and is a perfect excuse to explore some areas of central London with my handheld recorder. As previously mentioned the game cycles through a few different areas of the city, because of this I will aim to capture three areas specifically seem in the game.
These three areas are an open flat concrete area off the side of a road, what looks to be a shopping district and finally a enclosed motorway area. The first two areas will be self explanatory when considering where to record them, however the motorway area is not an area that would be easily accessible to me when visiting London as it does not have these american style overpass motorway systems. Therefore this area I will have to be a little bit more creative in finding an enclosed and open concrete area to record this ambience. Another thing to consider is the lack of people in the game. I will have to take this into consideration when recording by finding areas with little human noise as possible, this may mean recording at a later time would be more effective than in the day.
A final note is that the player passes many water fountains throughout the level, this will also be some foley that I will be looking out for when travelling London most likely finding them im parks.
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